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About VR

Our content is ideally suited for Virtual Reality

The 360 degree panoramic viewing and navigable locations give a fully immersive experience.

Our 360° virtual explorations can be supplied with our untethered VR headset systems, on 3rd party VR headsets and our own Owlview / lightweight VR headsets. Offering an even more enhanced immersive viewing of our panoramic visualisations and experiences on a variety of devices to suit your butget and need.

Our use philosophy of multi device A smartphone based headset is ideal for marketing purposes, client design review or casual public use.

For OwlView lightweight VR headsets: Find out how to use and make your vr headset

 

  Try VR Now (Smartphone + Browser + Stereo Heatset)

  Our VR Headsets

  How to Use (with a smartphone)

  How to Navigate (for button-less headsets)

  How to Assemble (Owlview)

  Help & Questions (smartphone VR viewing)

  Tips For Use (smartphone VR Viewing)

  Terms of Use

Try our Smartphone Virtual Reality Now

Using only your smartphone and a stereo viewer you can view our VR examples now! no need to download and install any apps, just use the devices web browser!

Our VR Headsets



We supply and support a range of virtual reality headsets for different uses.

VR4 fully integrated VR Headset (VR4)

Now in it's 4th generation the untethered headset (no wires during use) runs our content in a pickup and go style ready for consumer use as part of an interactive display or VR event. Content can also be updated remotely.

Smartphone based VR

Our approach to VR focuses on short time period casual use. The capability to use this can be found in everyone's pocket through the use of a smartphone.

By using the phone with suitably equipped lenses (The headset part) the device is transformed into a Virtual Reality headset. This is ideal for short time period casual VR viewing, such as our VR enabled EyeSiteView panoramic content.

  • Our VR Mode supports use in the Google Cardboard (V2) and similar 3rd party headsets

Our smartphone based headsets

In conjunction with developing our immersive visualisations we have been developed accompanying lightweight low-cost smartphone based headsets (OwlView).

How to Use (with a smartphone)

What you need
To use an EyeSiteView VR headset you will need:

Navigate to an EyeSiteView interactive exploration on your smartphone and set to VR split-screen mode by tapping the VR button



Place a supported smartphone or device in the viewer secure or hold as instructed

EyeSiteView VR Mode for smartphones supports the Google Cardboard V2 button.

How to Navigate (for button-less headsets)

When the white arrow is shown on screen, a tap or nod gesture will move the scene forward to the location.

Tap lightly on the top of the headset above the device to move the scene forward. A short nod will also work.

How to Assemble (Owlview)

These instructions are for the OwlView VR headset. If you have the earlier version, click here.

1. Check you have all the indicated parts & lenses are fixed within the (1) numbered part

2. Slot piece (1) downwards into slot (1). Make sure the lenses (bulged side) are facing towards the phone

3. Slot piece (2) horizontally into slot (2), securing the lenses in place, (owlview facing up)

4. Slot piece (3) diagonally down into slot (3).

5. Load VR experience on phone

6. Hook onto phone with the lenses towards you and line up the divider with the middle of the screen.

Assembly Complete
Gently hold the viewer and your phone in place and experience the VR!

Find out how to use

Help & Questions (smartphone VR viewing)

What do I need to view?

To use an EyeSiteView VR headset you will need:

What are the supported devices?

The viewer utilises a smartphone or similar devices with a suitably sized screen and integrated sensors for motion tracking.

The content is loaded within the browser without the need to install any 3rd party apps (iOS with Safari Browser, Android with Chrome Browser)

Supported devices requirements (when using eyesiteview VR headsets:
- 4.7 inch (120mm) Min screen size 5.5 inch (140mm) Max screen side - High pixel density screen - Gyroscope & accelerometer device sensors - Internet connection

+ other devices with smaller screen size, density and sensors may be suitable but will reduce the experience.

What can be viewed using the headset?

The headset has been designed for use with EyeSiteView immersive visuals and explorable environments as a side-by-side stereographic viewer. Other content in a suitable side-by-side format will be viewable on the headset but this is done so in accordance with our terms of use

How can I move / look around the scene?

The viewing software on your device uses sensors to track which direction you are looking in. To move around within a building or site.

What if I dont have a headset can I still view the scene?

Yes the panoramic scenes can be viewed without the headset by changing the VR setting on the toolbar, back to normal viewing mode.

Can I use another headset to view the EyeSiteView content?

All EyeSiteView VR content is compatable with other smartphone based headsets such as the Samsung Gear VR.

Is the content 3D?

Stereo 3D is a supported feature which is not enabled on all examples.

How long is the headset meant to be used for?

The design is a lightweight hand-held viewer designed for short periods and casual use for the purposes of marketing and design review. Anticpated use will generally be less than 5 minutes but this depends on the individual user and content available. Uses include:

  • Virtual Development site exploration
  • Virtual Property interior exploration
  • Public Exhibition / Event
  • Designer / Architect / Interior Designer – Client design review

How do I stop the screen turning off during use?

As the content is browser based some devices stop the screen from remaining on indefinitely or for long periods as a default setting. If your screen is timeing out can be delayed in the display settings.

Tips For Use

  • A smartphone or device Screen of 5inch (13cm) or greater is advised, a retina or similar style display is highly advised.
  • If you use glasses, try wearing them with the viewer to provide easier focus.
  • For the movement (tap/nod), try different methods to find a gesture which works best with your device. (Up/down, Left/Right and Forward/Back movements are all capable of triggoring a move to the next location)

  • If the screen timesout during usage, try changing the timeout delay in your device settings.
  • To assist with eye focus try making slight adjustments to the phone position or removing a phone case
  • Some devices may need to be used in a certain orientation, try rotating the device if you are having any movement tracking issues.

Terms of Use

Our VR viewers and headsets are designed for use in limited periods of time to view EyeSiteView immersive visualisations and should not be used for an extended time to minimise risk of eye fatigue and nausia.

Where use requires the viewers smartphone or similar device, use of the persons device is done so at their own risk, it is advised that users grip the viewer in place with both hands to prevent the electronic device moving when in use.

The viewer can use used sitting or standing, if used when standing, ensure the surrounding area is clear of obstruction prior to use.

Your Turn Get in Touch

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You can get in touch with us for a quote, to ask a question or discuss your project via phone or email. You can always arrange an appointment to discuss your requirements at our studio